Old 10-22-2008   #1
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World of Goo




World of Goo is a puzzle computer game for the Wii and Windows (Mac OS X, and Linux versions are planned) by 2D Boy, an independent game developer founded by Kyle Gabler and Ron Carmel, both former Electronic Arts employees. It was nominated for the Seumas McNally grand prize, Design Innovation Award and Technical Excellence at the Independent Games Festival. It was released for the Wii's WiiWare in North America on October 13, 2008.

The game is built around the idea of creating large structures using balls of goo. It is based on the prototype game Tower of Goo developed for Kyle Gabler's rapid game prototyping Experimental Gameplay Project. The game is divided into five chapters, each containing several levels. Each level has its own graphical theme and music, giving it unique atmosphere.

The main objective of the game is to get a requisite number of goo balls to the pipe representing the exit. In order to do so, the player must use their various abilities to build bridges, towers and other structures to overcome gravity and various terrain difficulties such as chasms, hills, spikes or cliffs. Extra Goos recovered in the pipe are pumped through to the World of Goo Corporation, a sandbox area where the objective is to build a tower taller than those of other players of the game, whose towers are represented by respectively named clouds floating at altitudes corresponding to their height.

Levels and chapters in the game are interspersed with cut scenes, and the game also features "Obsessive Completion Distinction (OCD) Flags" - awards unlocked for having completed levels under more stringent criteria.

Code:
http://rapidshare.com/files/155054227/wog.part1.rar
http://rapidshare.com/files/155057181/wog.part2.rar
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Old 02-14-2009   #2
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